IN WATCH DOGS 2, the city of San Francisco is so submissive that you might forget it’s a real place. Everything in the game’s rendition of the Bay Area, from stray dogs waiting to be either pet or shot to streetcars that arrive at the exact moment you need them, feels as if it’s been placed, if not with care, then at least with purpose. Boredom has been banished from the cradle of digital civilization. Barely a minute of inactivity transpires before Watch Dogs 2 dredges up something for you to do, be it unsanctioned sailboat racing, a turn as a ride-sharing driver, or hacking city center traffic lights. The old cliché that cities are alienating and contemptuous of their citizens’ individuality has been thoroughly inverted. In Watch Dogs 2, the city practically dances with you, in sync with whatever pace you set.